He then sends you off to the Shelter Plane.
After you fight Braccus, Arhu now appears and directs you toward the White Witch. When you find Thelyron before Braccus, he's alone (Jake is no longer there). The hooded person in the church (before Braccus) is now the Conduit. The orcs near Black Cove now explicitly say they're looking for the Star Stone. Edited books, notes and dialogs of Thelyron and Evelyn so that they mention the Various dialogs and texts tweaked and revised to improve clarity
Mushroom riddle scenario has been redesigned Aureus quests in part moved to new character Selenia Fair audience will react to new quests- whether they're alive or dead Stagemaster Chaucer and associated quests and dialogs added Katarina the Fair and associated quests and dialogs added New cutscene added to "the truth about the murder" conversation. Tapestry of Time movies resequenced and amended Thousands of combat cries and variations added The Conduit's involvement in Cyseal has been re-imagined, featuring new encounters Forest Spirit tied to outside quests and dialog added Cassandra, the Lich Queen rewritten and her arc revised Zixzax and Weaver of Time resequenced and rewritten Homestead observatory (landing site) expanded and revised Arhu arc completion situation incorporated into Act III Arhu "wizard-to-cat" animation added and used in dialogs Councillor Jake reimagined and rewritten Zandalor, Icara, and Leandra arcs re-finished, including new encounters and dialogs Epilogue region added, featuring 10+ NPCs and new dialogs End-game cutscene added after facing the Conduit End game redesigned, including several new regions, animations, puzzles, and Guardian Sourcerer situation added to beach cave entrance Companions now banter with one another in addition to making one-off comments. Bairdotr's arc ending has been moved to a unique region. Jahan's arc has been repaced and the delivery tweaked. Madora's dialogs and arc have been edited and revised. New animations for all the elemental summons New animations for dual wielding different weapon combinations New animations for the Giant Leandra in the dream scene New animations for the artillery flowers New animations for the Source abomination New animations for the shadow creatures New animations for all the Death Knights New animations for all the Cyclops type characters Can rotate the camera 360 around all characters and objects New portraits for more NPC variations and for more specific NPCs Icons for all primary and secondary stats, resistances, etc. Created round grenade and texture variations Created cannister grenade and texture variations Created bloated corpse and feverish corpse Created picnic and suntanning art assets fireplace, bed, chair, coals, coffin, lever, mirror, roadsign, rack, woodpile, Created new icons for dozens of existing interactable items that didn't need iconsīefore. So without further ado, out of more than ten thousand changelists, I give you The Enhanced Changelist. We don't even think this list says it all, because sometimes one little change took weeks to get just right, and other changes were deemed too small to make it to this list.
You've seen the short version of the changes (controller support, split screen, full voice, updated story, new characters and areas, 360 cam, wands, grenades, new skill system, new loot system, Honour and Tactician mode, DX11, 64bit.) but here is the long version.
Well, so many things have changed, we don't even call it a patch or an upgrade anymore. Just like with patch notes, people have been asking us what has changed exactly in the Enhanced Edition. Vendor Prices, Bartering & Attitude FormulaĮdit: I put the whole post through a markdown converter and split it up :) Level Up: Attribute, Skill & Talent Point Breakdown The Quick Questions and Looking for Group Threads exist for a reason, use them. >!This is spoilery!< to get This is spoilery Submissions should relate to Divinity Original Sin or other works of Larian Studios.ĭo not put spoilers in the title of your post and mark your posts. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit. Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions fight foes in turn-based combat explore an open world and interact with everything and everyone you see. Welcome To The Divinity: Original Sin Subreddit! Looking for a Group to play with? Try this thread || Discussion Overview